News
| Server Tuning |
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Wrote by Poil | 2008-03-27 17:44:39 |
| All of theses commands can be use in RCON or in server configuration file. You need to use "tune xxxxx xx" ground_control_speed <10.0f> Change your walking speed ground_control_accel <100.0f> Change tour acceleration on your walking ground_friction <0.5f> Define how many speed you loose when no movement inputs are active (not pressing left or right) if you are on ground ground_jump_impulse <12.6f> The amount of force that jumping and double jumping on ground air_jump_impulse <11.5f> The amount of force that jumping and double jumping in air air_control_speed <250.0f> Controlling speed of yourself in air air_control_accel <1.5f> Controlling acceleration of yourself in air air_friction <0.98f> Define how many speed you loose when no movement inputs are active (not pressing left or right) when you're in air hook_lengh <380.0f> Change the lengh of your hook hook_fire_speed <80.0f> Change how fast your hook should be shooted hook_drag_speed <15.0f> Change how fast you'll drag yourself to where you've placed the hook gravity <0.5f> Change the gravity velramp_start <550> Beggining of the velocity ramping velramp_range <2000> Range of the velocity ramping velramp_curvature <1.4f> Beggining of the curvature of the velocity ramping gun_curvature <1.25f> Change how much your shots are going downwards gun_speed <2200.0f> Change the speed of your gun shots gun_lifetime <2.0f> How long the bullets exists. In combination with gun_speed, it influence how long the shots are. Ex : gun_lifetime 2, your bullet will stay 2s ingame. shotgun_curvature <1.25f> Change how much your shots are going downwards shotgun_speed <2200.0f> Change the speed of your shotgun shells shotgun_speeddiff <0.8f> shotgun_speddiff is how each bullet is affected in the spread of 5 bullets. Higher values will cause the outermost bullets to slow way down compared to innermost bullets. shotgun_lifetime <0.25f> How long the bullets exists. In combination with shotgun_seed, it influence how long the shots are. Ex : shotgun_lifetime 2, your bullet will stay 2s ingame. grenade_curvature <10.0f> Change how much your rockets are going downwards grenade_speed <1000.0f> Change the speed of your rockets grenade_lifetime <2.0f> How long the bullets exists. In combination with grenade_speed, it influence how long the shots are. Ex : grenade_lifetime 2, your grenade will stay 2s ingame. laser_reach <800.0f> The shooting range of your laser laser_bounce_delay <150> How long the bouncing of the laser will last laser_bounce_num <1> The numbers of bounce laser_bounce_cost <150> How many damage gets lost with every bounce Ex : if bounce cost 1, dmg laser is 5, a laser doing 2 bounces will do 3 dmg laser_damage <5> The damage of your laser 5.00 = 5 hp |
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Membre de Click-FR®, Réseau francophone Paie-Par-Click
Wrote by Poil |
2008-03-27 17:44:39